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​​​​​​​In $3D$ Graphics, which of the following statements is/are true?

P: Back-face culling is an example of image-precision visible-surface determination procedure.

Q: Z- buffer is a $16$-bit, $32$-bit, or $64$ bit field associated with each pixel in a frame buffer that can be used to determine the visible surfaces at each pixel

Choose the correct answer from the code given below :

$Code:$

  1. P only
  2. Q only
  3. P and Q
  4. Neither P nor Q
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