In $3D$ Graphics, which of the following statements is/are true?
P: Back-face culling is an example of image-precision visible-surface determination procedure.
Q: Z- buffer is a $16$-bit, $32$-bit, or $64$ bit field associated with each pixel in a frame buffer that can be used to determine the visible surfaces at each pixel
Choose the correct answer from the code given below :
$Code:$
- P only
- Q only
- P and Q
- Neither P nor Q