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Recent questions in Computer Graphics
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21
UGC NET CSE | July 2018 | Part 2 | Question: 9
Which of the following statements is/are True regarding the solution of the visibility problem in 3D graphics? S1: The painter's algorithm sorts polygons by depth and then paints (scan - converts) each Polygon on to the screen ... Culling refers to eliminating geometry with backfacing normals S1 only S2 only Both S1 and S2 Neither S1 nor S2
Which of the following statements is/are True regarding the solution of the visibility problem in 3D graphics?S1: The painter's algorithm sorts polygons by depth and then...
Pooja Khatri
3.3k
views
Pooja Khatri
asked
Jul 13, 2018
Computer Graphics
ugcnetcse-july2018-paper2
computer-graphics
3d-graphics
+
–
3
votes
3
answers
22
UGC NET CSE | July 2018 | Part 2 | Question: 10
Consider the matrix $M=\begin{bmatrix} 2 & 0 & 2 \\ 0 & 1 & 1 \\ 0 & 0 & 1 \end{bmatrix}$ representing a set of planar (2D) geometric transformations in homogeneous coordinates. Which of the following statements ... of parameters (-1,1) M represents first, a shearing of parameters (-1, 1) followed by scaling of vector (3,1)
Consider the matrix $M=\begin{bmatrix} 2 & 0 & 2 \\ 0 & 1 & 1 \\ 0 & 0 & 1 \end{bmatrix}$ representing a set of planar (2D) geometric transformations in homogeneous coord...
Pooja Khatri
5.5k
views
Pooja Khatri
asked
Jul 13, 2018
Computer Graphics
ugcnetcse-july2018-paper2
computer-graphics
2d-geometry
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–
2
votes
1
answer
23
ISRO2018-39
Perform window to viewport transformation for the point (20,15). Assume that $(X_{wmin}\ ,Y_{wmin} )$ is $(0,0)$ ; $(X_{wmax}\ ,Y_{wmax} )$ is $(100,100)$ ; $(X_{vmin}\ ,Y_{vmin} )$ is $(5,5)$ ; $(X_{vmax}\ ,Y_{vmax} )$ is $(20,20)$ . The value of $x$ and $y$ in the viewport is $x=4,y=4$ $x=3,y=3$ $x=8,y=7.25$ $x=3,y=4$
Perform window to viewport transformation for the point (20,15). Assume that $(X_{wmin}\ ,Y_{wmin} )$ is $(0,0)$ ; $(X_{wmax}\ ,Y_{wmax} )$ is $(100,100)$ ; $(X_{vmin}\ ,...
Arjun
5.5k
views
Arjun
asked
Apr 22, 2018
Computer Graphics
isro2018
non-gate
normal
computer-graphics
+
–
0
votes
0
answers
24
Graphics
I have a confusion that how the Gpu internal memory different from primary memory in the sense when which of the memory is active. For example suppose i am doing GPU programming or playing a video game then primary memory plays a role or only GPU memory. Suppose I increased my RAM without touching GPU will there be any improvement in my Gpu programming or my video games.
I have a confusion that how the Gpu internal memory different from primary memory in the sense when which of the memory is active.For example suppose i am doing GPU progr...
Na462
537
views
Na462
asked
Mar 15, 2018
Computer Graphics
computer-graphics
+
–
1
votes
1
answer
25
UGC NET CSE | November 2017 | Part 3 | Question: 18
The three aspects of Quantization, programmers generally concerned with are Coding error, Sampling rate and Amplification Sampling rate, Coding error and Conditioning Sampling rate, Aperture time and Coding error Aperture time, Coding error and Strobing
The three aspects of Quantization, programmers generally concerned with areCoding error, Sampling rate and AmplificationSampling rate, Coding error and ConditioningSampli...
Arjun
1.2k
views
Arjun
asked
Nov 5, 2017
Computer Graphics
ugcnetcse-nov2017-paper3
computer-graphics
digital-image-processing
+
–
1
votes
2
answers
26
UGC NET CSE | November 2017 | Part 3 | Question: 15
With respect to CRT, the horizontal retrace is defined as The path an electron beam takes when returning to the left side of the CRT The path an electron beam takes when returning to the right side of the CRT The technique of turning, the electron beam off while retracing The technique of turning, the electron beam on/ off while retracing
With respect to CRT, the horizontal retrace is defined asThe path an electron beam takes when returning to the left side of the CRTThe path an electron beam takes when re...
Arjun
2.3k
views
Arjun
asked
Nov 5, 2017
Computer Graphics
ugcnetcse-nov2017-paper3
computer-graphics
crt
+
–
1
votes
1
answer
27
UGC NET CSE | November 2017 | Part 3 | Question: 14
Which of the following is not true in case of Oblique Projections? Parallel projection rays are not perpendicular to the viewing plane Parallel lines in space appear parallel on the final projected image Used exclusively for pictorial purposes rather than formal working drawings Projectors are always perpendicular to the plane of projection
Which of the following is not true in case of Oblique Projections?Parallel projection rays are not perpendicular to the viewing planeParallel lines in space appear parall...
Arjun
4.0k
views
Arjun
asked
Nov 5, 2017
Computer Graphics
ugcnetcse-nov2017-paper3
computer-graphics
projection
+
–
1
votes
1
answer
28
UGC NET CSE | November 2017 | Part 3 | Question: 13
Which of the following is not a component of Memory tube display? Flooding gun Collector Ground Liquid Crystal
Which of the following is not a component of Memory tube display?Flooding gunCollectorGroundLiquid Crystal
Arjun
1.7k
views
Arjun
asked
Nov 5, 2017
Computer Graphics
ugcnetcse-nov2017-paper3
computer-graphics
+
–
–1
votes
0
answers
29
matrix parallel projection totally confused # Computer Graphics
LavTheRawkstar
868
views
LavTheRawkstar
asked
Apr 19, 2017
Computer Graphics
parallel
projection
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–
0
votes
2
answers
30
Aspect ratio and resolution
Given that a 22-inch monitor with an aspect ratio of 16:9 has a monitor resolution of 1920X1080,what is the width of the monitor ? a)19.17 inches b)22 inches c)8.53 inches d)10.79 inches
Given that a 22-inch monitor with an aspect ratio of 16:9 has a monitor resolution of 1920X1080,what is the width of the monitor ?a)19.17 inchesb)22 inchesc)8.53 inches...
Sanjay Sharma
3.7k
views
Sanjay Sharma
asked
Jan 8, 2017
1
votes
0
answers
31
hilbert curve
Meenakshi Sharma
284
views
Meenakshi Sharma
asked
Jan 1, 2017
0
votes
1
answer
32
The process of producing bitmapped images from a 3D model
Meenakshi Sharma
386
views
Meenakshi Sharma
asked
Jan 1, 2017
1
votes
0
answers
33
The reflection along the line y=x is equivalent to reflection along the X-axis followed by counter clockwise rotation
The reflection along the line y=x is equivalent to reflection along the X-axis followed by counter clockwise rotation by theta degrees.Find the value of theta
rahuldb
4.2k
views
rahuldb
asked
Nov 30, 2016
Computer Graphics
non-gate
computer-graphics
+
–
–7
votes
0
answers
34
Show that the composition of two rotations is additive by concatenating the matrix
Show that the composition of two rotations is additive by concatenating the matrix representations for R(theta 1) and R(theta 2) to obtain R(theta 1) x R(theta 2) = R(theta 1 + theta 2)
Show that the composition of two rotations is additive by concatenating the matrix representations for R(theta 1) and R(theta 2)to obtainR(theta 1) x R(theta 2) = R(theta...
rahuldb
5.3k
views
rahuldb
asked
Nov 30, 2016
Computer Graphics
non-gate
computer-graphics
+
–
–6
votes
0
answers
35
Scan convert an Eclipse with given Eclipse parameters : Rx = 6 and Ry = 4
Scan convert an Eclipse with given Eclipse parameters : Rx = 6 and Ry = 4 Please show the working.
Scan convert an Eclipse with given Eclipse parameters : Rx = 6 and Ry = 4Please show the working.
rahuldb
405
views
rahuldb
asked
Nov 30, 2016
Computer Graphics
non-gate
computer-graphics
+
–
–3
votes
0
answers
36
Scan convert a circle with radius 9.5 and centerd at origin using Mid Point Circle Algorithm
Scan convert a circle with radius 9.5 and centerd at origin using Mid Point Circle Algorithm Please show working.
Scan convert a circle with radius 9.5 and centerd at origin using Mid Point Circle AlgorithmPlease show working.
rahuldb
530
views
rahuldb
asked
Nov 30, 2016
Computer Graphics
non-gate
computer-graphics
+
–
1
votes
0
answers
37
A polygon has 4 vertices located a A(25, 10),B(50, 10),C(60, 30),D(20 ,30)....
A polygon has 4 vertices located a A(25, 10),B(50, 10),C(60, 30),D(20 ,30).Specify the transformation matrix required to double the size of the polygon with point A located at the same position.
A polygon has 4 vertices located a A(25, 10),B(50, 10),C(60, 30),D(20 ,30).Specify the transformation matrix required to double the size of the polygon with point A locat...
rahuldb
3.2k
views
rahuldb
asked
Nov 30, 2016
Computer Graphics
non-gate
computer-graphics
+
–
0
votes
1
answer
38
How long it would take to load a 512 x 480 frame buffer with 12 bits per pixel....
How long it would take to load a 512 x 480 frame buffer with 12 bits per pixel,if 1000 bits can be transferred per second?
How long it would take to load a 512 x 480 frame buffer with 12 bits per pixel,if 1000 bits can be transferred per second?
rahuldb
2.6k
views
rahuldb
asked
Nov 29, 2016
Computer Graphics
computer-graphics
non-gate
+
–
1
votes
2
answers
39
UGC NET CSE | August 2016 | Part 3 | Question: 18
The Liang-Barsky line clipping algorithm uses the parametric equation of a line from $(x_{1} , y_{1} )$ to $(x_{2} , y_{2} )$ along with its infinite extension which is given as : $x = x_{1} + \Delta x.u$ $y = y_{1} + \Delta y.u$ ... as : $(0, \frac{2}{3})$ $\left(\frac{1}{6},\frac{5}{6}\right)$ $(0, \frac{1}{3})$ $(0, 1)$
The Liang-Barsky line clipping algorithm uses the parametric equation of a line from $(x_{1} , y_{1} )$ to $(x_{2} , y_{2} )$ along with its infinite extension which is g...
makhdoom ghaya
3.8k
views
makhdoom ghaya
asked
Sep 30, 2016
Computer Graphics
ugcnetcse-aug2016-paper3
computer-graphics
line-drawing-algorithm
+
–
1
votes
1
answer
40
UGC NET CSE | August 2016 | Part 3 | Question: 17
In perspective projection (from 3D to 2D), objects behind the centre of projection are projected upside down and backward onto the view-plane. This is known as _____. Topological distortion Vanishing point View confusion Perspective foreshortening
In perspective projection (from 3D to 2D), objects behind the centre of projection are projected upside down and backward onto the view-plane. This is known as _____.Topo...
makhdoom ghaya
2.3k
views
makhdoom ghaya
asked
Sep 30, 2016
Computer Graphics
ugcnetcse-aug2016-paper3
computer-graphics
projection
+
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