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Arrange the $2-D$ viewing transformation pipeline.

  1. Convert world-coordinates to viewing coordinates
  2. Map viewing coordinates to normalized viewing coordinates using window - viewpoint specifications
  3. Construct world - coordinates scene using modeling - coordinates transformations
  4. Map normalized viewpoint to device coordinates

Choose the correct answer from the options given below:

  1. $\text{IV, III, II, I}$
  2. $\text{IV, III, I, II}$
  3. $\text{IV, I, II, IV}$
  4. $\text{II, III, I, IV}$

1 Answer

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Correct Order:

  1. Construct world-coordinates scene using modeling-coordinates transformations

  2. Convert world-coordinates to viewing coordinates

  3. Map viewing coordinates to normalized viewing coordinates using window–viewport specifications

  4. Map normalized viewport to device coordinates

Final Answer:

3 → 1 → 2 → 4

Answer:
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